N
NV55
rtsp://streaming1.osu.edu/media/id797/disc1/halftone.mov
very impressive IMO.
nothing to do with games, just what was technically possible, costing
alot of money.
for whatever it was for. experiments, NASA or Military training
simulators, etc.
filled, shaded, even guaraud-shaded polygon graphics existed in the
1970s, from what I understand.
texture-mapping came out in the 1980s
those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.
very impressive IMO.
nothing to do with games, just what was technically possible, costing
alot of money.
for whatever it was for. experiments, NASA or Military training
simulators, etc.
filled, shaded, even guaraud-shaded polygon graphics existed in the
1970s, from what I understand.
texture-mapping came out in the 1980s
those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.