3D polygon graphics in 1972

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NV55

rtsp://streaming1.osu.edu/media/id797/disc1/halftone.mov


very impressive IMO.

nothing to do with games, just what was technically possible, costing
alot of money.
for whatever it was for. experiments, NASA or Military training
simulators, etc.

filled, shaded, even guaraud-shaded polygon graphics existed in the
1970s, from what I understand.

texture-mapping came out in the 1980s


those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.
 
NV55 said:
rtsp://streaming1.osu.edu/media/id797/disc1/halftone.mov


very impressive IMO.

nothing to do with games, just what was technically possible, costing
alot of money.
for whatever it was for. experiments, NASA or Military training
simulators, etc.

filled, shaded, even guaraud-shaded polygon graphics existed in the
1970s, from what I understand.

texture-mapping came out in the 1980s


those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.

Shoot, man, you should have seen the Artificial Terrain Generator
used by Link Aviation in their air-to-air combat trainer simulator. THAT
was impressive - delivered to the airforce in 1972.....

Lotsa stuff preexisted that was impressive - as far back as WWII - too
bad history doesn't seem to care a whit about technology!!! If you only
knew what the MIT Radiation Labs did.....for example
 
Not Gimpy Anymore said:
Shoot, man, you should have seen the Artificial Terrain Generator
used by Link Aviation in their air-to-air combat trainer simulator. THAT
was impressive - delivered to the airforce in 1972.....

Lotsa stuff preexisted that was impressive - as far back as WWII - too
bad history doesn't seem to care a whit about technology!!! If you only
knew what the MIT Radiation Labs did.....for example

They're responsible for the Hulk and the Fantastic Four, I bet!

RF (with some barely awake, early Sunday morning hilarity)
 
NV55 hasath spokeneth theseth wordeths ofeth wisethdometh:
rtsp://streaming1.osu.edu/media/id797/disc1/halftone.mov


very impressive IMO.

nothing to do with games, just what was technically possible, costing
alot of money.
for whatever it was for. experiments, NASA or Military training
simulators, etc.

filled, shaded, even guaraud-shaded polygon graphics existed in the
1970s, from what I understand.

texture-mapping came out in the 1980s


those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.

This is what is so great about CELL.
It's design has been used for years it just either never caught on or
was never cheap enough to mass produce.




--
 
NV55 said:
rtsp://streaming1.osu.edu/media/id797/disc1/halftone.mov


very impressive IMO.

nothing to do with games, just what was technically possible, costing
alot of money.
for whatever it was for. experiments, NASA or Military training
simulators, etc.

filled, shaded, even guaraud-shaded polygon graphics existed in the
1970s, from what I understand.

texture-mapping came out in the 1980s


those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.
That's not the scary part.
The scary part is, somewhere in some lab right now is stuff happening
that in 34 years we'll say "damn! they were doing this stuff 34 years
ago, impressive!" :)
 
NV55 said:
rtsp://streaming1.osu.edu/media/id797/disc1/halftone.mov
[...]
those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.
That's not the scary part.
The scary part is, somewhere in some lab right now is stuff happening
that in 34 years we'll say "damn! they were doing this stuff 34 years
ago, impressive!" :)

Yes, but can we get them now for under $200?
 
NV55 said:
rtsp://streaming1.osu.edu/media/id797/disc1/halftone.mov


very impressive IMO.

nothing to do with games, just what was technically possible, costing
alot of money.
for whatever it was for. experiments, NASA or Military training
simulators, etc.

filled, shaded, even guaraud-shaded polygon graphics existed in the
1970s, from what I understand.

texture-mapping came out in the 1980s


those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.


And then 10 years later in the arcade with I Robot - and it still didn't
catch on.
 
DRS said:
NV55 said:
rtsp://streaming1.osu.edu/media/id797/disc1/halftone.mov
[...]
those 3D shaded polygon sequences from 1972, I dunno if they were
real-time or pre-rendered, but either way, impressive concidering it
was 34 years ago.
That's not the scary part.
The scary part is, somewhere in some lab right now is stuff happening
that in 34 years we'll say "damn! they were doing this stuff 34 years
ago, impressive!" :)

Yes, but can we get them now for under $200?
Nor could you get those graphics for under $20000 back in 1972 :)
 
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