J
John Bailo
Can I develop in .NET for the Xbox 360 computer?
John Bailo said:Can I develop in .NET for the Xbox 360 computer?
Jon said:Certainly not in a supported way - and I'd very much doubt that you'd
be able to find a version of .NET compiled for that architecture. If
people put Linux on hacked machines, then maybe Mono will work - but I
really wouldn't hold my breath if I were you.
John Bailo said:That's sort of sad, since .NET is supposed to be this *universal*
development platform and they're always giving out Xbox's at all these
Microsoft Events.
Yet, it's completely unintegrated into their .NET /Framework/
Jon said:It's not meant to be totally universal - I don't believe they're
suggesting that games developers should be developing in .NET for the
game itself (quite possibly the game *server*, but that's a different
matter). They're also not encouraging anyone other than games
developers to develop on XBox 360, as far as I've seen.
John Bailo said:So in other words, after telling us about the beauty of managed code,
etc, etc, and how .NET is 'just as fast as c++' they restict access to
their most premier platform?
mphacker said:Under the covers, yes the xbox 360 is a computer but it is not designed
or marketed to be allow just anyone to develop software for it. It is
a game console just like the PS2 or Nintendo. Only Microsoft
authorized and licensed game developers have access to the development
platform.
Jon said:Yes, just as they've restricted access to the XBox itself. You can't
get legitimate consumer dev kits for most consoles - the PS2 is the
exception, really.
John Bailo said:Can 'licensed game developers' use .NET to program games for it?
John Bailo said:Well, the PS/3 will at least run Linux, so I can develop with
Eclipse/Java on it.
Sounds like going the all Microsoft route is a dead end if they won't
share the Xbox with .NET developers.
Jon Skeet said:I really don't know, I'm afraid - but I would be slightly surprised if
they'd bothered to port the CLR at this point.
Can I develop in .NET for the Xbox 360 computer?
Why's that?
.net is just fine for game development, too - just see the managed DirectX.
And it would cut the development time while sacrificing few % in performance
terms.
Cor Ligthert said:In my opinion do you have a strong point with this and are doing very well
for Microsoft by bringing this to the attention.
Cor Ligthert said:I can not believe that Microsoft takes the approach that the market can not
create easily software for their hardware. That is proven the route for the
losers and the basis of the success from Microsoft on IBM PC computers. (And
in a way by instance the disaster of OS/2 systems, although it was not
blocked there however the wall was to high to do it).
I'd be very surprised if the CLR gained much ground in the game dev
world, where people tend to want every ounce of performance they can
get.
Put it this way - .NET's been available for quite a while on Windows.
What proportion of games do you think use significant amounts of .NET
code (on the client)?
I think that you can be right, do you think that we can be the successorsOS/2 was a general purpose operating system, however. A games console
is meant to be for playing games, and that's practically it. Very few
games consoles manufacturers historically have allowed users to write
their own programs. (Most have been cracked by enthusiasts, but that's
not the same as the manufacturer encouraging it.)
Cor Ligthert said:Jon,
I think that you can be right, do you think that we can be the successors
from Allen and Gates by creating an open (I did not say free) game system.