I wish the driver writers would quit worring about FPS and benchmarks and
keep focused on image quality, compatability and stability. What good are a
few extra FPS if the system crashes or displays distorted textures? I guess
it's the benchmarks and FPS that are cited in reviews and that sells
cards.
Yup. Nvidia set off that speed craziness when they were still fighting 3dfx,
because their image quality was miserable in comparison. Gamers took the
bait, and it became a major selling factor up to today. Actually I like the
way Ati handles this. They do aim for good IQ, but carefully enough not to
lose in the speed race. Objectively seen, everything above 60 FPS is a
waste. Unless the game is programmed sloppily, higher FPS become
unnoticeable. Any current card can achieve 60 FPS in any current game. And
also any current card has to drop below eventually in newer games. Yet even
30 FPS is still playable. Cards that are faster have a longer life, because
they drop below 60/30 later. Yet that isn't really in the interest of video
card companies, since they want to sell their newer models. But as long as
speed plays the major role it does, cards will have more speed than
necessary. Of course the companies make up for that with the insane prices
of their top end cards, because they won't sell a new card to buyers of
these for some time. I really don't think a Radeon 9800 XT is that much more
expensive to produce than a 9600 XT as the price suggests. But the 9600 will
require upgrading about a year earlier, so they can sell it much cheaper. I
have used my good old 3dfx Voodoo 5 5500 for full 3 years. An upgrade simply
wasn't necessary earlier. Up to UT 2003 it could handle every game at
playable FPS. Only now did I have to upgrade, because the V5 simply cannot
do DX 8.1/9 or anything higher than OpenGL 1.1. But still, 3 years of
service isn't bad at all, considering that there have been next to no driver
updates in all that time, except for a few fan-made ones.